Nike - Alexia Putellas

2025
Client: Builders Club, Nike
Software: ZBrush, Maya, Substance Painter, Photoshop

For this project, I was responsible for modelling and texturing the shoe asset using a combination of photogrammetry scan data and high-resolution photographic reference. The asset was developed to meet the requirements of a professional VFX workflow.

Careful attention was given to surface detail, material accuracy, and overall realism to ensure the model integrated cleanly into look development, lighting, and final rendering stages. The final asset was delivered fully optimised and pipeline-ready for production use.

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