About me
I’m a UK-based senior 3D modeller and texture artist with over 15 years of experience creating high-end, production-ready assets for advertising, visual effects and games.
I specialise in cinematic product assets and creature modelling, combining technical precision with a strong understanding of form, structure and material. My work is built to hold up in close-up and integrate seamlessly into demanding production pipelines.
I’ve worked across luxury and commercial projects for clients including Nike, Adidas, Chanel, Louis Vuitton, Disney, Lucasfilm, Blizzard and Hyundai — delivering everything from hero product visuals to complex creature assets.
Whether it’s a photoreal product, luxury asset or anatomically grounded creature, I focus on clean topology, material definition and delivering reliable, production-ready results.