Interactive Investor - Robots

2023
Software Used: ZBrush, Maya, Substance Painter

Working on this project at nineteentwenty I was the lead modeller and texture artist, responsible for creating the primary assets of the two featured robots. Starting from concept art, I developed detailed 3D models that aligned with the characters' personalities and production requirements.

As the project progressed into rigging and animation, I collaborated closely with the team to refine key mechanical elements—ensuring the designs were not only visually appealing but also functionally sound for movement and performance.

Particular focus was placed on the eyebrow design and movement, where I explored several variations to enhance expressiveness. The robot arm also underwent significant reworking to improve structural logic and add a greater sense of realism and weight to its function.

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