Playstation - It Happens

PlayStation
2026
Client: 1920 VFX (PlayStation)
Softwares: Maya, ZBrush, Substance Painter

On this project, I worked on the Eyeball Fish creature, preparing the model for rigging and creating its textures in close collaboration with the Look Development Artist. I also contributed to several other aspects of the project, including texturing an existing helmet asset and processing 3D meshes to ensure they were suitable for the production pipeline.

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