Playstation - It Happens
PlayStation
2026
Client: 1920 VFX (PlayStation)
Softwares: Maya, ZBrush, Substance Painter
On this project, I worked on the Eyeball Fish creature, preparing the model for rigging and creating its textures in close collaboration with the Look Development Artist. I also contributed to several other aspects of the project, including texturing an existing helmet asset and processing 3D meshes to ensure they were suitable for the production pipeline.