Sky – Shake It Up

2022

Softwares: Zbrush, Maya, Photoshop, Substance Painter

Working with nineteentwenty VFX I was responsible for creating all digital doubles of the three dogs. Sculpted from scratch using reference images and videos to match the actual dogs on set. I also textured the dogs, creating various maps, a skin map for the areas under the fur and also a separate fur map for the main colour of the fur, along with other masks to help the grooming process.

After the rigging, muscle sim and animation process I was also responsible for some shot sculpting to help the hero shots where the rig and sim was breaking.

Agency: House337
MD: Ed Norrington
Creative Director: Leon Jaume
LiDAR scanning: Capture Surveying
Creative Team: Nick Coates, Gabriella Kohli
Agency Producer: Bradley Woodus
Director: Traktor
Producer: Fran Thompson
DoP: Tim Maurice-Jones 
Post Production: nineteentwenty
Creative Director/VFX Supervisor: Bill McNamara 
2D VFX Supervisor: Rod Norman
2D Artists: Adam McHale, Alejandro Marzo, Doruk Saglam, Tijan Holder, Yanru Yin.

3D VFX Supervisor: Chris King
3D Artists: Ben Thomas, Mike Farrar, Joe Baker, David Renscenyi, Elena Schurkus, Ivan Tomovic, Maria Coca Menchero, Martin Lanzinger, Oscar Hill, Tammy Smith, Adam Gramlick
DMP Artist: Adam Leary, Luke Panayiotou
Rigging: Greg Martin
Concept Artist: Grant Bonser
Colourist: Kai Van Beers
Colour Assist: Jennifer Kerr
VFX Producer: Paul Branch
Production Assistant: Heather Brown

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