Louis Vuitton - Tote Bag

2025

Softwares: Zbrush, Maya, Substance Painter, Photoshop
Client: Builders Club

Modeled and textured a Louis Vuitton tote bag, with the main challenge being the intricate weave pattern and extreme close-up shots. Chose to keep a relatively low-resolution base mesh while using high-resolution textures to capture fine weave detail and maintain flexibility in post-production. Created a wide range of ID maps to separate weave sections by color and leather directionality, allowing for precise control over the final look. Also modeled the key accessory asset and applied a clean, basic shader to complete the set.

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