Nike Kobe
2026
Client: Anti Studio (Nike)
Softwares: Maya, ZBrush, Substance Painter
On this project I recreated a high resolution 3D model of the Nike Kobe shoe, based on photogrammetry and reference images. I have reconstructed the details on the sole so they are high fidelity and crisp, holding up at extreme close-ups. Additionally I have supported the texturing process with some maps and various IDs I have generated. Look dev, art direction, animation and the rest was done by the team at ANTI Studio.