Sky – Shake It Up

2022

Softwares: Zbrush, Maya, Photoshop, Substance Painter

Working with nineteentwenty VFX I was responsible for creating all digital doubles of the three dogs. Sculpted from scratch using reference images and videos to match the actual dogs on set. I also textured the dogs, creating various maps, a skin map for the areas under the fur and also a separate fur map for the main colour of the fur, along with other masks to help the grooming process.

After the rigging, muscle sim and animation process I was also responsible for some shot sculpting to help the hero shots where the rig and sim was breaking.

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Hyundai – Kona

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Ford Capri - Prowl