Sky – Shake It Up
2022
Softwares: Zbrush, Maya, Photoshop, Substance Painter
Working with nineteentwenty VFX I was responsible for creating all digital doubles of the three dogs. Sculpted from scratch using reference images and videos to match the actual dogs on set. I also textured the dogs, creating various maps, a skin map for the areas under the fur and also a separate fur map for the main colour of the fur, along with other masks to help the grooming process.
After the rigging, muscle sim and animation process I was also responsible for some shot sculpting to help the hero shots where the rig and sim was breaking.