Playstation

PlayStation
2025
Client: 1920 VFX (PlayStation)
Softwares: Maya, ZBrush, Substance Painter

On this project, I supported the creature work, contributing to both the monster and primarily the bird. My role involved assisting with modeling and texturing, helping bring the assets to a production-ready level for integration into the VFX pipeline.

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Xbox - Wake up the human

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Skoda – Honeyed Love