Greenies - Squirrels
2025
Softwares: Zbrush, Maya, Substance Painter
For this project, I sculpted and textured the hero squirrel model for 1920 VFX. The goal was to create a photorealistic squirrel asset designed for duplication and simulation, enabling dynamic “digital mayhem” scenes around the dog character.
Also worked on various background props such as delivery box replacements and a digital version of the product itself.