Softwares used: Maya, Unreal Engine 4, Substance Painter, Photoshop
These visuals were modeled in Maya, textures created in Substance Painter. For the render engine I chose UE4, traditionally a game engine. However in recent years Epic Games have been developing their software to meet professional VFX and visualization requirements.
The resulting images speak for themselves, advertisement quality with the added benefit of rendering the environment very fast, and being able to create interactive content to be used online.