About me

I’m a UK-based senior 3D modeller and texture artist with over 15 years of experience delivering high-end assets for visual effects, advertising, and games.

I specialize in:

  • Creature modeling and digital sculpting (including grooming-ready topology)

  • Hard-surface modeling for product visualization and VFX assets

  • Photoreal texturing using Substance Painter

  • Luxury jewelry modelling

  • Clean, animation-ready topology and UDIM workflows

My work blends technical precision with artistic vision, resulting in models that are both production-ready and visually impactful. I’ve collaborated with world-class studios and clients such as Nike, Adidas, Chanel, Louis Vuitton, Disney, Lucasfilm, Blizzard, and Hyundai, adapting seamlessly to diverse pipelines and creative demands.

Whether you need a photoreal CG animal, a hero product sculpt, or a creature asset for VFX, I bring consistency, speed, and senior-level quality to every project.