About me
I’m a UK-based senior 3D modeller and texture artist with over 15 years of experience delivering high-end assets for visual effects, advertising, and games.
I specialize in:
Creature modeling and digital sculpting (including grooming-ready topology)
Hard-surface modeling for product visualization and VFX assets
Photoreal texturing using Substance Painter
Luxury jewelry modelling
Clean, animation-ready topology and UDIM workflows
My work blends technical precision with artistic vision, resulting in models that are both production-ready and visually impactful. I’ve collaborated with world-class studios and clients such as Nike, Adidas, Chanel, Louis Vuitton, Disney, Lucasfilm, Blizzard, and Hyundai, adapting seamlessly to diverse pipelines and creative demands.
Whether you need a photoreal CG animal, a hero product sculpt, or a creature asset for VFX, I bring consistency, speed, and senior-level quality to every project.