Client: Toyota, Blink Ink
Softwares: Maya, Illustrator
In this fun stop motion commercial I was responsible for some of the low poly car assets. The workflow included an initial block out modelling in Maya, focusing on the faceted paper style look. Then the 3D files were exported and laid out using a software called Pepakura. This created illustrator files which could be fed to a paper cutting machine. The cutouts were then assembled by the artists in the workshop and later shot on stage.