Softwares: Maya, Zbrush, Photoshop, Vray
Creating all aspects of this chimpanzee study I was focusing on animal anatomy and how it relates to humans. Developing high resolution textures and grooming was also essential to this project which I handled myself.
The base sculpt was created in Zbrush using dynamesh, retopologised in Maya and added high resolution detailing in Zbrush again. The hair was created using Joe Alter's Shave and Haircut plugin for Maya. Image was rendered using Vray.