From time I like to test myself, creating something that I haven't created yet, putting all my experience together and making something that ends up being the summary of all my present knowledge. Something I am proud of and represents all the knowledge I have gained so far and everything ahead has to be at this new standard. A level up.
I had two level ups in my life so far. The first one was in 2011. I have started to learn Maya and 3D quite a few years before that (in 2004), but I am 100% self thought and this was the time when all the studying I have done and all the junior jobs I did finally paid up. This was my Buzz Lightyear image.
With this image I have finally mastered Mental Ray (what a relief I don't have to use it anymore!), modelling, texturing, lighting techniques and even some rigging to pose the character.
My next level up came in 2015. In the four years between the two level ups a lot of stuff happened: I moved to the UK, got my first big film job and worked on Star Wars VII, switched to Vray from Mental Ray and to Modo from Maya. A lot of new knowledge I have been using at work but never applied everything on a single project that I could call my own. This is how the Chimpanzee was born!
In this project I have put together all the stuff I learned about lighting at The Image Foundation, all the organic sculpting and Zbrush knowledge I gained at Pinewood Studios working on Star Wars VII and Warcraft. Rendered the whole image using Vray and even started to learn how to use a groom software to create the hair.
It's been 3 years now since I did not level up. I would like 2018 to be the year of my third level up. The past few years I had the luck to work on a number of great projects (film, advertisement, 3D printing). And I have learned a ton of stuff that none of these images represent. I learned how to create hair and how to groom using Maya's xGen, I learned new sculpting techniques, how to sculpt clothing and a realistic face. I attended Scott Eaton's Facial Anatomy course. I learned how to optimise assets for game production. I knwo use a ton of new amazing software (Substance Painter, Mari, Marvelous Designer, Unreal Engine, etc.).
So it is time to do a level up. And this time I decided I want to involve everybody who follows my work online. I will document every step I make along the way, create timelapses and tutorials on how to use the techniques I learned in the industry. And I will share this knowledge. It is a big undertaking! I will have to free up some time since I work full time and I am a family man, but I want to end 2018 with a new amazing artwork I can be proud of years to come. Wish me luck and please follow me if you'd like to get some insider tips on modelling, sculpting, retopo, grooming, 3D printing, gaming stuff, Unreal Engine 4 and muh much more!