I always liked comic books, when I was growing up Asterix was my favourite. I loved the light hearted humour, the medium, the colors and the style. Very simple yet expressive. Caricature was also something I always wanted to get into.
Later in life I came across this amazing artist, Moebius. His style, his life, it instantly transferred me to an other state of being. This is why I decided that this year I will make a tribute artwork, depicting a famous character of his: Blueberry. Not only a great character, but a great style that is more on the realistic side than caricature. This will fit perfectly into my tutorial series. I will have a shot at realism in a stylized character. Something I always wanted to do. I am. Ot aiming at creating a hyper realistic face, but a stylized look with hyper realistic details (pores, wrinkles, etc.)
I was thinkin of focusing on the following broad topics for the tutorial series (which I intend to expand on demand or if I feel the need):
- concepting, gathering reference
- organic and hard surface modelling
- facial anatomy
- lighting (Vray / Arnold)
- creating shaders and textures (Vray / Arnold)
- Substance Painter
- retouch and finishing the image
I might also take the time to discuss how to convert an existing model for games and for 3D printing and also what are the things that need to be taken into consideration when modelling, key issue areas, etc.
Ping me an email if you like this and would love to know more about something else that is not listed here!